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Hell Crab

(image)

After many years, evil crabs become enormous monsters with powerful pincers and terrible magical powers. These creatures prefer to fight in rivers, where they can move easily and rapidly, attacking soldiers who are trying to wade.

Advances from: Evil Crab
Advances to:
Cost: 40
HP: 50
Movement: 10
XP: 150
Level: 2
Alignment: chaotic
IDBM Greater Crab
Abilities: submerge
(image)pincers
blade
8 - 3
melee
(image)evil eye
cold
4 - 4
ranged
magical
Resistances:
blade30%
pierce20%
impact0%
fire-10%
cold10%
arcane-40%
TerrainMovement CostDefense
Castle330%
Cave430%
Coastal Reef-0%
Deep Water240%
Flat320%
Forest430%
Frozen510%
Hills520%
Impassable10010%
Mountains10020%
Mushroom Grove430%
Sand340%
Shallow Water240%
Swamp240%
Unwalkable10010%
Village330%